Posts Tagged ‘mac’

Steam evolution

Monday, March 8th, 2010

I'm a surprise...

As I have mentioned elsewhere, Steam has come a long way since its initial release, but there’s still swathes of potential to be unlocked if only the development team would make some steps in the right direction. So I’ll get ready to eat a couple of my words when I say that there are some very welcome changes being worked on under the hood.

If anyone’s been brave enough to try it, there’s a new beta UI* that was released a wee while ago, which promises various enhancements to the current look, as well as swapping out the IE-powered browser for a Webkit model (same engine powering Safari and Chrome). Aside from being faster, more standards compliant and generally more up-to-date, the browser engine is safely cross-platform. Along with some files hidden away in the new UI, and some leaked adverts and whatnot, the latest information is that Valve plan to port Steam to Mac OS X to be released some time this year, and that the upcoming Portal 2 will indeed be playable on Mac.

Some pretty decent news all round, in my opinion. There are already a number of titles on Steam that could potentially be played natively on Mac, if the service had supported it on release, and this news can only have a positive impact on the number of games sold and released for the system. And presumably if Portal 2 is released successfully, Valve may make it their policy to release games for both systems in future, just as id once did for ‘coding practise.’ Now the question remains, just how long will we have to wait before Linux compatible binaries are released?

*Quick word of warning, when I tried the new UI my fonts disappeared and I had to re-download some games that somehow went missing.

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