Posts Tagged ‘left 4 dead’

Left 4 Dead 2 vs. Team Fortress 2

Friday, April 9th, 2010

I suppose it was only a matter of time before someone ported the maps between these two games. We’ve already had plenty of examples of this in the past, such as the western front being transported to the deserts as de_dust became a Day of Defeat favourite. However, this port differs slightly in actually making use of the mechanics of Badwater Basin’s payload rules, having the survivors attempt to fuel the cart to its destination, under attack from the zombie hordes. Not quite sure the mood got carried over though!

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Files available for download here.

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Left 16 Dead Server Hack

Wednesday, November 25th, 2009

Ever wondered why Valve restricted Left 4 Dead to just four players? Aside from the fact that they could make a catchy title out of it? This video shows a server hacked to allow a bit of extra support to join. Well, I say a bit, the zombies even find themselves outnumbered at some points. But aside from the worse pings, lack of tension, outnumbered zombies, and the hours waiting for people to enter the safe house, it seems L4D could at least technically cope with it. So if you’re finding the game hard, one of these servers just might be for you!

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[Via Hot Blooded Gaming]

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Left 4 Dead: 8-bit

Tuesday, November 17th, 2009

Finally, a version of Left 4 Dead that will run smoothly even on this machine! With today’s release of Left 4 Dead 2 obviously stealing all the limelight, I thought it only fair to spread a little love for this rather amusing creation from Eric Ruth. Just turn the clocks back twenty years and imagine the hype that would’ve surrounded the release of Left 4 Dead in 8-bit fashion, this is what is rather modestly termed a ‘de-make’ of the original. Slated for free release in January, and including all of the maps and monsters of the original, be sure to check it out!

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Team Fortress 2 News

Thursday, September 17th, 2009

Buffed

Buffed

The TF2 team have recently posted on their blog that whilst all’s going swimmingly, a number of people have been temporarily pulled off the team ahead of November’s release of Left 4 Dead 2. Although the latter looks to be an interesting release, it has caused some upset being released so soon after the original, and with relatively little downloadable content having been pushed out in the meantime for the original L4D. An L4D2 Boycott group, demanding various efforts on the part of Valve to prevent a split in the community (and promising not to buy the game should their demands be ignored), gained quite a large following. Sufficient indeed that a couple of the group’s key figures were invited down to Valve HQ for a tour, and a proper outing of their views. Of course, once key figures in any dispute meet up for tea and biscuits, there’s bound to be disagreement in the ranks, and charges of the pair being bought out by Valve will no doubt drive a wedge into the group. You can read their (rather reasonably) worded manifesto here.

Of course, that might all be a moot point for the Australians, if the censors have their way. The latest draft of L4D2 submitted to the classification panel resulted in an ‘RC’—Refused Classification. Presumably a little tweaking on Valve’s part and things will all be hunky dory again. But the news does suggest plenty of blood and gore for those of us playing the game in the free freer world.

Meanwhile, for any further updates on TF2 we’ll just have to bide our time. But before shifting emphasis over to L4D2, Valve did at least give us a decent sized patch full of bug fixes and feature improvements to mull over. Sadly, no functionality for swapping backpack items yet, but in the meantime you can show off your own trawl with this handy little site. Or just use it to eye up future swaps—like the wonderful Mallet of Banishment sported by Gabe Newell.

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