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	<title>Red Army Clan</title>
	<atom:link href="http://red-army.org.uk/feed/" rel="self" type="application/rss+xml" />
	<link>http://red-army.org.uk</link>
	<description>Kickin&#039; the bucket since 2002</description>
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		<title>Red Army vs Lowstress &#8212; L4D2 Versus Campaigns</title>
		<link>http://red-army.org.uk/2011/02/17/red-army-vs-lowstress-l4d2-versus-campaigns/</link>
		<comments>http://red-army.org.uk/2011/02/17/red-army-vs-lowstress-l4d2-versus-campaigns/#comments</comments>
		<pubDate>Thu, 17 Feb 2011 10:26:24 +0000</pubDate>
		<dc:creator>Comrade Chez</dc:creator>
				<category><![CDATA[Clan Events]]></category>
		<category><![CDATA[Left 4 Dead]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[left 4 dead 2]]></category>
		<category><![CDATA[versus]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://red-army.org.uk/?p=433</guid>
		<description><![CDATA[For the past couple of months, the Red Army has been playing a weekly versus campaign on Left 4 Dead 2 against their arch-rivals of old, Lowstress. It was a tough, hard slog, and the Red Army picked up the bit exactly where they left off in playing clan matches, typically failing to impress at [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_450" class="wp-caption alignright" style="width: 310px"><a href="http://red-army.org.uk/wp-content/uploads/2011/02/left-4-dead-2-logo-wallpaper.jpg" rel="shadowbox[sbpost-433];player=img;"><img class="size-medium wp-image-450" title="Left 4 Dead 2" src="http://red-army.org.uk/wp-content/uploads/2011/02/left-4-dead-2-logo-wallpaper-300x240.jpg" alt="" width="300" height="240" /></a><p class="wp-caption-text">If Haggis were a zombie...</p></div>
<p>For the past couple of months, the Red Army has been playing a weekly versus campaign on Left 4 Dead 2 against their arch-rivals of old, <a title="Lowstress - Gaming for fun" href="http://www.lowstress.co.uk/">Lowstress</a>. It was a tough, hard slog, and the Red Army picked up the bit exactly where they left off in playing clan matches, typically failing to impress at every turn. Nevertheless, it was for the most part a close-run thing and often a very tight affair, with everything to play for going into the finale.</p>
<p>The first campaign started with some early surprise victories for the Red Army, but eventually we lost on cans in the finale round. And despite technically levelling the series after the second campaign, our victory was only thanks to some splendid play by two temporary allies in the struggle. In the following weeks Lowstress trampled all over us to romp home very easy victories on Swamp Fever and Hard Rain, a combination of our disorganisation and their fielding a strong team. However, things returned to their original tight, tense equilibrium for the final original campaign, The Parish, which was again decided on The Bridge finale, albeit in spectacular style.</p>
<p>Whilst there are still a couple more campaigns to run through, the series has already been taken by Lowstress, so I&#8217;m popping this post up now before I forget about it (and whilst I have time on my hands!)</p>
<p>Thanks to Luth, Lütte, P, Rez, [CzR] Dave and [=LS=) Talarin for playing for the Red Army. Many thanks and fair play to our nemeses for keeping the gaming ever fun and friendly, and offering up sacrificial lambs to the slaughter (i.e. mercs) for when we were down a man. Finally, thanks again to Talarin and the rest for helping to organise the matches, and congratulations to all on the well-deserved series victory! We're pulling the Iron Curtain down for now, but it'll be up again for you to kick us in the goolies before too long!</p>
<h2><span id="more-433"></span>Campaigns</h2>
<p><strong>Dead Center</strong> — <span style="color: #ff0000;">Red Army 1386</span> - <span style="color: #99cc00;">1531 Lowstress </span>(<a title="Dead Center" href="/forums/viewtopic.php?f=18&amp;t=421">Match report</a>)</p>
<p><strong>Dark Carnival</strong> — <span style="color: #99cc00;">Red Army 2464</span> - <span style="color: #ff0000;">2184 Lowstress </span>(<a title="Dark Carnival" href="/forums/viewtopic.php?f=18&amp;t=426">Match report</a>)</p>
<p><strong>Swamp Fever</strong> — <span style="color: #ff0000;">Red Army 1012</span> - <span style="color: #99cc00;">2837 Lowstress </span>(<a title="Swamp Fever" href="/forums/viewtopic.php?f=18&amp;t=431">Match report</a>)</p>
<p><strong>Hard Rain</strong> — <span style="color: #ff0000;">Red Army 1300</span> - <span style="color: #99cc00;">2354 Lowstress</span> (<a title="Hard Rain" href="/forums/viewtopic.php?f=18&amp;t=432">Match report</a>)</p>
<p><strong>The Parish</strong> — <span style="color: #ff0000;">Red Army 2003</span> - <span style="color: #99cc00;">2387 Lowstress </span>(<a title="The Parish" href="/forums/viewtopic.php?f=18&amp;t=433">Match report</a>)</p>
<h2>Awards</h2>
<h3>The "Methuselah" Award for Longest Time Played</h3>
<p><span style="color: #ff0000;">Comrade Lütte &amp; Comrade Chez</span> — For playing every minute of the series.</p>
<h3>The "Aldrich Ames" Award for Best Spy</h3>
<p><span style="color: #ff0000;">[=LS=) Talarin</span> — For gallantly helping us to win our only campaign on Dark Carnival.</p>
<h3>The "Black Sheep" Award for Most Willing to Play</h3>
<p><span style="color: #ff0000;">[CzR] Dave</span> — For assisting the Pink Army to victory on Dark Carnival, defeat on Swamp Fever, and turning up to play for Lowstress on Hard Rain before being asked to leave again.</p>
<h3>The &#8220;Forrest Gump&#8221; Award for Most Unaware</h3>
<p><span style="color: #ff0000;">Comrade Rez</span> — For typing in after five minutes of play &#8220;Versus?&#8221; on Swamp Fever.</p>
<h3>The &#8220;French Army&#8221; Award for Most Useless</h3>
<p><span style="color: #ff0000;"> Comrade Chez</span> — For spending 4 minutes running around as a Jockey on The Park of The Parish, before finally jumping in and dying with 0 damage inflicted.<br />
<span style="color: #ff0000;">The Red Army</span> — For dying before even reaching the Tank on Swamp Fever. Repeatedly.</p>
<h3>The &#8220;Leave No Man Behind&#8221; Award for Rescuing Teammates</h3>
<p><span style="color: #ff0000;">Comrade Lütte</span> — For leaving the safe room in a valiant attempt to rescue teammates on The Highway of Dark Carnival (amongst others).</p>
<h3>The &#8220;Jägermeister&#8221; Award for Best Hunter</h3>
<p><span style="color: #ff0000;">Comrade Rez</span> — For his valiant and failed attempt to jump across the river in the Plank Country of Swamp Fever.</p>
<h3>The &#8220;Frankie Dettori&#8221; Award for Best Jockey</h3>
<p><span style="color: #ff0000;">Comrade Luth</span> — For her impressive early kill on The Hotel stage of Dead Center, with just 4 hours&#8217; playing time under her belt, and the super cool call on comms: &#8220;Come on you, out the window!&#8221;</p>
<h3>The &#8220;Light Brigade&#8221; Award for Best Charger</h3>
<p><span style="color: #ff0000;">Comrade Lütte</span> — For the spectacular charge down the narrow alleyway on The Park stage on The Parish, without grabbing a single Survivor.</p>
<h3>The &#8220;T-34&#8243; Awards for Best Tank</h3>
<p><span style="color: #ff0000;">Comrade P</span> — For whipping over the wall with a &#8220;Surprise fuckers!&#8221; on The Quarter of The Parish.<br />
<span style="color: #ff0000;">[=LS=) Talarin</span> — For his sniper rock to finish the round on The Coaster of Dark Carnival.<br />
<span style="color: #ff0000;">Comrade Chez</span> — For his CS-style hide-and-seek play on Town Escape of Hard Rain.</p>
<h2>Videos [Incomplete]</h2>
<p>A selection of videos from my perspective from the earlier campaigns.</p>
<p><a href="http://red-army.org.uk/2011/02/17/red-army-vs-lowstress-l4d2-versus-campaigns/"><em>Click here to view the embedded video.</em></a></p>
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		<title>Doom: Modern Warfare 2</title>
		<link>http://red-army.org.uk/2010/12/03/doom-modern-warfare-2/</link>
		<comments>http://red-army.org.uk/2010/12/03/doom-modern-warfare-2/#comments</comments>
		<pubDate>Fri, 03 Dec 2010 10:37:19 +0000</pubDate>
		<dc:creator>Comrade Chez</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[cod]]></category>
		<category><![CDATA[doom]]></category>
		<category><![CDATA[modern warfare 2]]></category>

		<guid isPermaLink="false">http://red-army.org.uk/?p=428</guid>
		<description><![CDATA[The old usually gets ported to the new—here we have the new ported to the old. This mod for Doom allows you to run around this old shooter with weapons and sounds from COD: Modern Warfare 2. If you want to try it out for yourself, you&#8217;ll need the original Doom/Doom 2 WAD files, a [...]]]></description>
			<content:encoded><![CDATA[<p>The old usually gets ported to the new—here we have the new ported to the old. This mod for Doom allows you to run around this old shooter with weapons and sounds from COD: Modern Warfare 2.</p>
<p>If you want to try it out for yourself, you&#8217;ll need the original <a title="The Ultimate Doom" href="http://store.steampowered.com/app/2280/">Doom</a>/<a title="Doom II" href="http://store.steampowered.com/app/2300/">Doom 2</a> WAD files, a copy of <a title="Skulltag" href="http://www.skulltag.com/">Skulltag</a> and the requisite <a title="Filefront mw2v12.rar" href="http://www.filefront.com/17204619/mw2v12.rar/">MW2 WAD files</a>.</p>
<p><a href="http://red-army.org.uk/2010/12/03/doom-modern-warfare-2/"><em>Click here to view the embedded video.</em></a></p>
<h3>Download links:</h3>
<p><a title="Skulltag Downloads" href="http://www.skulltag.com/download/">Skulltag</a><br />
<a title="Filefront mw2v12.rar" href="http://www.filefront.com/17204619/mw2v12.rar/">MW2 WAD files</a></p>
<p>[Via <a title="Doom Mod Turns the Classic FPS into Modern Warfare 2! | FPSTime" href="http://www.fpstime.com/2010/08/doom-mod-turns-the-classic-fps-into-modern-warfare-2/">FPSTime</a>]</p>
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		<title>PBEM3 finally comes to a close</title>
		<link>http://red-army.org.uk/2010/11/26/pbem3-finally-comes-to-a-close/</link>
		<comments>http://red-army.org.uk/2010/11/26/pbem3-finally-comes-to-a-close/#comments</comments>
		<pubDate>Fri, 26 Nov 2010 11:37:17 +0000</pubDate>
		<dc:creator>Comrade Chez</dc:creator>
				<category><![CDATA[Civilization]]></category>
		<category><![CDATA[Clan Events]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[pbem]]></category>

		<guid isPermaLink="false">http://red-army.org.uk/?p=405</guid>
		<description><![CDATA[Woo! It&#8217;s finally over. 354 days or 11 months, 19 days ago, we started out on this long adventure, the third long distance PBEM in Civ III, and today I got confirmation of the final move of the final piece, the first of our three epic games to come to a conclusive end. The final [...]]]></description>
			<content:encoded><![CDATA[<p>Woo! It&#8217;s finally over. 354 days or 11 months, 19 days ago, we started  out on this long adventure, the third long distance PBEM in Civ III, and  today I got confirmation of the final move of the final piece, the  first of our three epic games to come to a conclusive end. The final two-horse race was a long time in finishing, that last furlong turned  into a long hard slog to the finishing line, but in the end a very easy  and crushing victory for Horse #4, Tesh of the Downtrodden, over Horse  #2, Chez of Outer Chezgolia. Sadly the final savegame is somehow corrupt,  and the little animation of cities rising and razing isn&#8217;t visible, but  Tesh made some screenshots which you can find posted below.</p>
<p>In other news, PBEM2 has recently crawled to a seemingly complete halt, and may disappear the way of PBEM1. Given the current lack of PBEM capability in the new Civilization V, and the gradually dissipating interest in PBEM for earlier Civs, these may well be our last.<br />
<span id="more-405"></span></p>
<h2>Final scores:</h2>
<ol>
<li><strong>Tesh &#8211; 2430</strong></li>
<li>Outer Chezgolia &#8211; 1449</li>
<li>Benno &#8211; 99</li>
<li>Iroquois &#8211; 95</li>
<li>Carthage &#8211; 58</li>
<li>Ricia &#8211; 41</li>
<li>Steffia-on-Sea &#8211; 31</li>
<li>Greece &#8211; 12</li>
</ol>

<a href='http://red-army.org.uk/wp-content/uploads/2010/11/ranking.png' rel='shadowbox[sbalbum-405];player=img;' title='PBEM3 Ranking'><img width="150" height="150" src="http://red-army.org.uk/wp-content/uploads/2010/11/ranking-150x150.png" class="attachment-thumbnail" alt="PBEM3 Ranking" title="PBEM3 Ranking" /></a>
<a href='http://red-army.org.uk/wp-content/uploads/2010/11/score.png' rel='shadowbox[sbalbum-405];player=img;' title='PBEM3 Score'><img width="150" height="150" src="http://red-army.org.uk/wp-content/uploads/2010/11/score-150x150.png" class="attachment-thumbnail" alt="PBEM3 Score" title="PBEM3 Score" /></a>
<a href='http://red-army.org.uk/wp-content/uploads/2010/11/culture.png' rel='shadowbox[sbalbum-405];player=img;' title='PBEM3 Culture'><img width="150" height="150" src="http://red-army.org.uk/wp-content/uploads/2010/11/culture-150x150.png" class="attachment-thumbnail" alt="PBEM3 Culture" title="PBEM3 Culture" /></a>
<a href='http://red-army.org.uk/wp-content/uploads/2010/11/power.png' rel='shadowbox[sbalbum-405];player=img;' title='PBEM3 Power'><img width="150" height="150" src="http://red-army.org.uk/wp-content/uploads/2010/11/power-150x150.png" class="attachment-thumbnail" alt="PBEM3 Power" title="PBEM3 Power" /></a>
<a href='http://red-army.org.uk/wp-content/uploads/2010/11/power_tesh_notes.png' rel='shadowbox[sbalbum-405];player=img;' title='PBEM3 Power (Tesh&#039; notes)'><img width="150" height="150" src="http://red-army.org.uk/wp-content/uploads/2010/11/power_tesh_notes-150x150.png" class="attachment-thumbnail" alt="PBEM3 Power (Tesh&#039; notes)" title="PBEM3 Power (Tesh&#039; notes)" /></a>

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		<title>The Real Dark Carnival</title>
		<link>http://red-army.org.uk/2010/11/08/the-real-dark-carnival/</link>
		<comments>http://red-army.org.uk/2010/11/08/the-real-dark-carnival/#comments</comments>
		<pubDate>Mon, 08 Nov 2010 10:16:45 +0000</pubDate>
		<dc:creator>Comrade Chez</dc:creator>
				<category><![CDATA[Left 4 Dead]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[dark carnival]]></category>
		<category><![CDATA[left 4 dead 2]]></category>
		<category><![CDATA[valve]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://red-army.org.uk/?p=395</guid>
		<description><![CDATA[Ever wondered where to get your inspiration for the apocalypse? There are plenty of abandoned places out there to choose from, but none perhaps so mordantly fitting as Six Flags, New Orleans. Check out the gorgeously shot video with its excellent background theme by Godspeed You! Black Emperor below. Opened in 2000 under the name [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_399" class="wp-caption alignright" style="width: 310px"><a href="http://red-army.org.uk/wp-content/uploads/2010/11/c2m2_fairgrounds0135_new.jpg" rel="shadowbox[sbpost-395];player=img;"><img class="size-medium wp-image-399" title="Dark Carnival" src="http://red-army.org.uk/wp-content/uploads/2010/11/c2m2_fairgrounds0135_new-300x187.jpg" alt="" width="300" height="187" /></a><p class="wp-caption-text">Valve&#39;s Dark Carnival</p></div>
<p>Ever wondered where to get your inspiration for the apocalypse? There are plenty of <a title="Abandoned Places In The World" href="http://www.dirjournal.com/info/abandoned-places-in-the-world/">abandoned places</a> out there to choose from, but none perhaps so mordantly fitting as Six Flags, New Orleans. Check out the gorgeously shot video with its excellent background theme by <a title="Godspeed You! Black Emperor - Wikipedia" href="http://en.wikipedia.org/wiki/Godspeed_You!_Black_Emperor">Godspeed You! Black Emperor</a> below.</p>
<p>Opened in 2000 under the name Jazzland, the park was taken over by Six Flags in 2002, only to be closed before the oncoming storm Katrina in 2005. The park was flooded, with damage to the majority of the buildings, much of it beyond repair. The only ride to truly escape the rising waters was the Batman rollercoaster, later removed to another site by its owners. Various plans and offers have come through to redevelop the site, but as things stand the park remains a closed reminder.</p>
<p>This is truly the real Dark Carnival!</p>
<p><a href="http://red-army.org.uk/2010/11/08/the-real-dark-carnival/"><em>Click here to view the embedded video.</em></a></p>
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		<title>Comrade Mario</title>
		<link>http://red-army.org.uk/2010/09/12/comrade-mario/</link>
		<comments>http://red-army.org.uk/2010/09/12/comrade-mario/#comments</comments>
		<pubDate>Sun, 12 Sep 2010 11:53:00 +0000</pubDate>
		<dc:creator>Comrade Chez</dc:creator>
				<category><![CDATA[Videos]]></category>
		<category><![CDATA[propaganda]]></category>
		<category><![CDATA[stalin]]></category>
		<category><![CDATA[super mario bros]]></category>

		<guid isPermaLink="false">http://red-army.org.uk/?p=384</guid>
		<description><![CDATA[Unlikely propaganda? Here&#8217;s everybody&#8217;s favourite plumber viewed in a rather new light. [Via Level Select]]]></description>
			<content:encoded><![CDATA[<p>Unlikely propaganda? Here&#8217;s everybody&#8217;s favourite plumber viewed in a rather new light.</p>
<p align="center"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="480" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://69.93.111.150/albino_flash18/vg/mariocommunist(www.albinoblacksheep.com).swf" /><embed type="application/x-shockwave-flash" width="600" height="400" src="http://69.93.111.150/albino_flash18/vg/mariocommunist(www.albinoblacksheep.com).swf"></embed></object></p>
<p>[Via <a href="http://levelselect.co.uk/mario-is-a-communist-revisited/">Level Select</a>]</p>
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		<title>Lead &amp; Gold: Mini-Review</title>
		<link>http://red-army.org.uk/2010/07/26/lead-gold-mini-review/</link>
		<comments>http://red-army.org.uk/2010/07/26/lead-gold-mini-review/#comments</comments>
		<pubDate>Mon, 26 Jul 2010 11:45:37 +0000</pubDate>
		<dc:creator>Comrade Chez</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[lead and gold]]></category>
		<category><![CDATA[steam]]></category>

		<guid isPermaLink="false">http://red-army.org.uk/?p=371</guid>
		<description><![CDATA[Lead &#38; Gold: Gangs of the West was available on Steam over the weekend for a free trial. It&#8217;s a team-based, third-person shooter, set in the wild frontier lands, something akin to Team Fortress 2, but with outlaws and gunslingers. The game pitches two teams of players against one another in a variety of game [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_372" class="wp-caption alignright" style="width: 220px"><a href="http://red-army.org.uk/wp-content/uploads/2010/07/lead_and_gold.jpg" rel="shadowbox[sbpost-371];player=img;"><img class="size-medium wp-image-372" title="Lead &amp; Gold" src="http://red-army.org.uk/wp-content/uploads/2010/07/lead_and_gold-210x300.jpg" alt="" width="210" height="300" /></a><p class="wp-caption-text">Lead &amp; Gold</p></div>
<p><a title="Lead &amp; Gold" href="http://www.leadandgold.com/">Lead &amp; Gold: Gangs of the West</a> was available on Steam over the weekend for a free trial. It&#8217;s a team-based, third-person shooter, set in the wild frontier lands, something akin to Team Fortress 2, but with outlaws and gunslingers. The game pitches two teams of players against one another in a variety of game modes, with four different classes for players to choose from. Each class has its own particular weapon combination, special ability, and a &#8216;synergy&#8217;, essentially a class skill which radiates out to nearby teammates and gives them one or other skill boost. The four classes are:</p>
<ul>
<li>The Blaster<br />
Armed with a double-barrelled shotgun and sticks of dynamite, radiate a defensive &#8216;synergy&#8217; effect.</p>
<ul></ul>
</li>
<li>The Deputy<br />
Wields a repeater carbine rifle, has the ability to tag enemies, and radiates the damage &#8216;synergy&#8217; effect.</p>
<ul></ul>
</li>
<li>The Gunslinger<br />
Armed with an accurate heavy revolver, has the ability to &#8216;fan&#8217; his rounds off quickly, and radiates the &#8216;accuracy&#8217; effect.</p>
<ul></ul>
</li>
<li>The Trapper<br />
Armed with a scoped hunting rifle, is able to lay bear traps to immobilise enemies, and radiates the &#8216;criticals&#8217; synergy effect.</p>
<ul></ul>
</li>
</ul>
<p><span id="more-371"></span>Between these four basic classes, and the small variety of game modes, there technically doesn&#8217;t appear to be all that much to it. Yet the game&#8217;s simplicity is definitely its strong point. There&#8217;s no need to play a tutorial to get used to the action, nothing that isn&#8217;t basically self-explanatory which prevents players from diving right in and enjoying the gun fights. Since I have to play all games on reduced graphics settings, I can&#8217;t say how pretty the game can be, but the settings and scenery certainly fit the gameplay. There were plenty of laughs to be had, for a game that on offer was being sold for as little as €5 a copy if you bought a four-pack. I didn&#8217;t get a chance to play out all of the game modes, though they all appeared to combine one or more of the game&#8217;s basic mechanics — blowing up objectives with dynamite, stealing gold and taking it back to a team&#8217;s safe point, and generally killing the enemy players as many times as possible.</p>
<div id="attachment_377" class="wp-caption alignright" style="width: 310px"><a href="http://red-army.org.uk/wp-content/uploads/2010/07/lg.jpg" rel="shadowbox[sbpost-371];player=img;"><img class="size-medium wp-image-377" title="Lead &amp; Gold" src="http://red-army.org.uk/wp-content/uploads/2010/07/lg-300x168.jpg" alt="" width="300" height="168" /></a><p class="wp-caption-text">Hitting them when they&#39;re down... it&#39;s all part of the game</p></div>
<p>From what I could tell, the game was reasonably balanced between the four classes, with each having a useful role to play on the team. The synergies the players produced could probably lead to a very one-sided match if a team was well organised, however. Players could spawn either at the starting location, or by the team flag, which could be carried around as a mobile spawn point, and was often surrounded by a gaggle of players. A good group would stand a much better chance of staying alive, whilst disorganised enemy players kept respawning in dribs and drabs. Players sticking together not only provided synergy bonuses, but also healed one another, and were also able to rescue players who had been gunned down — players could find themselves grounded, similar to being knocked down in Valve&#8217;s Left 4 Dead. In fact, there were numerous cases where you felt inspiration from one of Valve&#8217;s multiplayer titles, it&#8217;s really a wonder the game wasn&#8217;t built on the Orange Box engine.</p>
<p>Which is perhaps one of the sorest criticisms of the game. I can&#8217;t help but feel the producers of this game have shot themselves in the foot with this free weekend trial. Whilst playing the game itself was a charming little diversion, actually getting onto a working server could cause all many of heartache and take more time than actually playing the game. The server browser gave the player the option of selecting a game mode, but as far as I could tell this had no effect on the list of servers returned. However if I selected &#8216;all types&#8217;, the game appeared to crash, or at least become unresponsive as the game process and steam.exe collectively used up 100% CPU time. Hosting a game myself was invariably fruitless, only once did I manage to get players on there, albeit that worked fine when they did. Every other time, however, I could start a game on my own and then the game would slow to several seconds per frame every time another player attempted to join (I only know this because a few of us were trying to get on the same server together). I couldn&#8217;t help thinking that had this game been built on an established engine, at least such problems would have been avoided.</p>
<div id="attachment_379" class="wp-caption alignright" style="width: 310px"><a href="http://red-army.org.uk/wp-content/uploads/2010/07/lead-and-gold-gangs-of-the-wild-west.jpg" rel="shadowbox[sbpost-371];player=img;"><img class="size-medium wp-image-379" title="Gangs of the Wild West" src="http://red-army.org.uk/wp-content/uploads/2010/07/lead-and-gold-gangs-of-the-wild-west-300x187.jpg" alt="" width="300" height="187" /></a><p class="wp-caption-text">The Trapper in action</p></div>
<p>In general, trying to get into a server of this essentially multiplayer only game was a sheer trial. Even the simple 2 player co-op mode didn&#8217;t work correctly: I joined a server with a friend and the game put me on the opposite team to him, i.e. it was him playing &#8216;co-op&#8217; against me and the AI. As far as we could tell, there is no way to change your team, either before or during the game. Since the dedicated server appears to have come about as an after thought, most of the games we played were on client computers. This meant that the game may start off playable, and then become entirely unplayable as the host&#8217;s connection or computer became overloaded with players. Or the host would just decide he&#8217;d had enough, and quit leaving all players to find themselves a new host. Trying to join a friend&#8217;s game via the Steam menu usually failed, or in the case of a full server provided absolutely no feedback, not even to say the server in question was full. And at some point during the weekend the connections must&#8217;ve got crossed, as three of us playing on separate servers were unable to see that the others were even playing the game, let alone in a server. The was the concession of a handful of dedicated servers that at least provided a playable gaming experience, but there were all too few of those, and many were password protected or simply weren&#8217;t working or set up correctly.</p>
<p>Final word: if it weren&#8217;t for the issues of connectivity, both being able to join and host servers, or having random runaway CPU usage when scanning for servers or hosting your own, this game would easily be worth the €5 or €10 it was on offer for. Sadly, given that a gaming evening might consist of an hour of faffing about trying to find a working server, before finally getting on one with your friends, only to play for 10 minutes and have the host either crash or leave and start the whole process again, it&#8217;s very difficult to recommend. And given that the version we played was already v1.7, it begs the question what the earlier versions had been like!</p>
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		<title>Super Easy Mode</title>
		<link>http://red-army.org.uk/2010/07/26/super-easy-mode/</link>
		<comments>http://red-army.org.uk/2010/07/26/super-easy-mode/#comments</comments>
		<pubDate>Mon, 26 Jul 2010 10:44:06 +0000</pubDate>
		<dc:creator>Comrade Chez</dc:creator>
				<category><![CDATA[Videos]]></category>
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		<guid isPermaLink="false">http://red-army.org.uk/?p=361</guid>
		<description><![CDATA[Never unlocked that &#8220;Super easy mode&#8221;? Have a look at this video from College Humor, and find out what you were missing.]]></description>
			<content:encoded><![CDATA[<p>Never unlocked that &#8220;Super easy mode&#8221;? Have a look at this video from College Humor, and find out what you were missing.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="800" height="452" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="data" value="http://www.collegehumor.com/moogaloop/moogaloop.swf?clip_id=1938370&amp;fullscreen=1" /><param name="allowfullscreen" value="true" /><param name="wmode" value="transparent" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://www.collegehumor.com/moogaloop/moogaloop.swf?clip_id=1938370&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="800" height="452" src="http://www.collegehumor.com/moogaloop/moogaloop.swf?clip_id=1938370&amp;fullscreen=1" allowscriptaccess="always" wmode="transparent" allowfullscreen="true" data="http://www.collegehumor.com/moogaloop/moogaloop.swf?clip_id=1938370&amp;fullscreen=1"></embed></object></p>
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		<title>The Hidden: Pigsticking 101</title>
		<link>http://red-army.org.uk/2010/07/18/the-hidden-pigsticking-101/</link>
		<comments>http://red-army.org.uk/2010/07/18/the-hidden-pigsticking-101/#comments</comments>
		<pubDate>Sun, 18 Jul 2010 12:32:05 +0000</pubDate>
		<dc:creator>Comrade Chez</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Videos]]></category>
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		<category><![CDATA[the hidden]]></category>
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		<guid isPermaLink="false">http://red-army.org.uk/?p=356</guid>
		<description><![CDATA[Part of a possible forthcoming clip montage for the Red Army, here&#8217;s a funny little scene from our recent The Hidden: Source MOD night. Watch it on the higher quality settings for a hope of spotting Subject 617 dodging in and out! Note: I should probably point out that The Hidden during this scene was [...]]]></description>
			<content:encoded><![CDATA[<p>Part of a possible forthcoming clip montage for the Red Army, here&#8217;s a funny little scene from our recent <a href="http://steamcommunity.com/groups/redpartisans/events/72238757689439093">The Hidden: Source MOD night</a>. Watch it on the higher quality settings for a hope of spotting Subject 617 dodging in and out!</p>
<p>Note: I should probably point out that The Hidden during this scene was being played by someone who <em>actually knew</em> what they were doing, i.e. not one of us.</p>
<p><a href="http://red-army.org.uk/2010/07/18/the-hidden-pigsticking-101/"><em>Click here to view the embedded video.</em></a></p>
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		<title>The Hidden: Source Review</title>
		<link>http://red-army.org.uk/2010/07/15/the-hidden-source-review/</link>
		<comments>http://red-army.org.uk/2010/07/15/the-hidden-source-review/#comments</comments>
		<pubDate>Thu, 15 Jul 2010 15:01:11 +0000</pubDate>
		<dc:creator>Comrade Chez</dc:creator>
				<category><![CDATA[Clan Events]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[review]]></category>
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		<category><![CDATA[the hidden]]></category>

		<guid isPermaLink="false">http://red-army.org.uk/?p=341</guid>
		<description><![CDATA[The Hidden: Source is a modification for the Source Engine (i.e. Half-Life 2 and co.) that pits a group of soldiers against Subject 617, aka The Hidden, a genetically enhanced experiment gone wrong. As part of a potential series of random MOD weekends, the Red Army got to trying this one out for size on [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_345" class="wp-caption alignright" style="width: 310px"><a href="http://red-army.org.uk/wp-content/uploads/2010/07/hdn_stalkyard0003.jpg" rel="shadowbox[sbpost-341];player=img;"><img class="size-medium wp-image-345" title="The Hidden" src="http://red-army.org.uk/wp-content/uploads/2010/07/hdn_stalkyard0003-300x168.jpg" alt="" width="300" height="168" /></a><p class="wp-caption-text">Know your enemy... Subject 617</p></div>
<p><a title="The Hidden - Source" href="http://www.hidden-source.com/">The Hidden: Source</a> is a modification for the Source Engine (i.e. Half-Life 2 and co.) that pits a group of soldiers against Subject 617, aka The Hidden, a genetically enhanced experiment gone wrong. As part of a potential series of <a title="Red Army Barracks" href="http://red-army.org.uk/forums/viewtopic.php?f=10&amp;t=365">random MOD weekends</a>, the Red Army got to trying this one out for size on <a title="Steam Community :: Events :: Red Army Public" href="http://steamcommunity.com/groups/redpartisans/events/72238757689439093">Saturday night</a>. We set up a <a href="steam://connect/94.76.241.67:27025">server</a>, which at the time of writing is still up and running, invited our friends lists and ploughed on into the unknown. Since most of us hadn&#8217;t even loaded up the game before, it probably made the experience all the more interesting. We did have a few visitors who had clearly played the game a lot more than us, which showed us what was at least possible in the game, but I think it would require a lot more practise to get even half as competent.</p>
<p>Here&#8217;s a short review of my own personal impressions of the mod.</p>
<p><span id="more-341"></span></p>
<h2>Survival</h2>
<p>The game lives off a pretty simple premise exploited regularly in the horror and thriller genres, but seemingly rarely in gaming circles, that fear of the unseen. All but one of the players on a regular map set up take the role of a regular soldier, and nothing out of the ordinary. You find yourself equipped with one of a regular array of weapons, shotguns, rifles and the like, and some extra goodies like laser sights, light amplification goggles and sonic alarms, whose purpose isn&#8217;t necessarily clear until you get your teeth into the game.</p>
<p>And that&#8217;s it. You&#8217;re on your own. Well, not quite, there are similarly another half dozen soldiers around you, stuck in a similar situation, to all intents and purposes very much on their own. At least to begin with.</p>
<p>Starting off as a grunt for the first time in the game is certainly a daunting experience. Knowing that you&#8217;re looking for something you basically can&#8217;t see puts your trigger finger on &#8216;itch&#8217; mode, your old habits of aiming at silhouettes and bodies appearing around corners leaves you most likely to shoot a teammate than any potential fiend coming out of the shadows. It takes a while getting used to, but eventually we managed to get something of a clue as to our purpose in the game: ostensibly the soldiers are there to take out The Hidden, but actually they are very much the prey in this cat-and-mouse thriller.</p>
<p>The problem as the soldier was how little clue you had as to the state of play. The game provides no death notifications, so even when you think your back is covered, a few seconds without checking is more than enough to end your personal drama. Whilst I can&#8217;t speak for everyone, most of the time I never even saw our quarry/hunter. That includes the numerous times I was gutted by it, even when the thing stood apparently right in my face. Other times I saw things that I probably had little right in seeing, the wavy lines produced by The Hidden&#8217;s corpulence. Whether that was a result of poor play on the part of The Hidden, or on specific designs in the map, I&#8217;m afraid I have no way of telling.</p>
<div id="attachment_344" class="wp-caption alignright" style="width: 310px"><a href="http://red-army.org.uk/wp-content/uploads/2010/07/hdn_highrise0003.jpg" rel="shadowbox[sbpost-341];player=img;"><img class="size-medium wp-image-344" title="The Hidden" src="http://red-army.org.uk/wp-content/uploads/2010/07/hdn_highrise0003-300x187.jpg" alt="" width="300" height="187" /></a><p class="wp-caption-text">The Hidden as &#39;they&#39; saw him</p></div>
<p>Some of the maps included steam vents that gave a pretty illusion of The Hidden in various places, whilst others had dark enough corners and enough blinking lights, that even had I been chasing another soldier I doubt they would have had problems hiding from me. What became very clear after a short while, however, is that some people really had a knack for finding the beast. And I&#8217;m not just talking about the experienced players, even some of those of us playing the mod for the first time that night had much better eyes for the thing than the rest of us (yes, he&#8217;s &#8216;visible&#8217; on that shot on the right). Maybe they just eat more carrots, maybe they&#8217;re the people who are good at Magic Eye posters, either way it was rather disconcerting news for the rest of us.</p>
<p>One thing we did eventually have to change on the server was the way in which the mantle was passed over: in the default settings, The Hidden&#8217;s vanquisher would take over the role in the next round, but this generally meant that a lot of people were running around pointlessly, whilst the experienced players when they joined simply passed the buck amongst ourselves (hdn_selectmethod 2 for a completely random mode).</p>
<h2>The Hidden</h2>
<div id="attachment_343" class="wp-caption alignright" style="width: 310px"><a href="http://red-army.org.uk/wp-content/uploads/2010/07/hdn_highrise0002.jpg" rel="shadowbox[sbpost-341];player=img;"><img class="size-medium wp-image-343" title="The Hidden" src="http://red-army.org.uk/wp-content/uploads/2010/07/hdn_highrise0002-300x168.jpg" alt="" width="300" height="168" /></a><p class="wp-caption-text">The Hidden as &#39;we&#39; saw him</p></div>
<p>So how is it playing the game as The Hidden himself? This is certainly what the mod is all about, the rest of the MOD is a filler for the real action. Certainly running through the tutorial is a wise move before stepping into his shoes, something that most of us hadn&#8217;t done on the night in question, but basically you could think of The Hidden as a mixed homage to the heroes of the Aliens and Predator franchises. The Hidden is pretty damn near invisible, particularly when standing still, and even when running leaves little more than a shimmery haze to give away his whereabouts. Principally armed with a knife, he&#8217;s slight and nippy, able to pounce fair distances, and also possesses the ability to hang on to walls and even jump wall to wall for a short period of time. Sadly, since none of us were versed in the fine arts we didn&#8217;t see much of that happening &#8211; but as already mentioned, most of us didn&#8217;t see very much of anything happening!</p>
<p>Slipping into his skin (he doesn&#8217;t appear to wear shoes) was at once a joy and a frustration. Being able to run around nigh-on invisible, and watch the others bumbling about from a safe corner was easily one of the most rewarding factors of the mod. With some practise, or with a lot of luck, you could also cause some real mayhem in a group by getting in, killing someone and then disappearing again just as quickly. Those were some very entertaining moments, even as one of the remaining soldiers in the clutch, waiting and hoping you weren&#8217;t to be next. The makers also provided The Hidden with an excellent addition to his arsenal in the form of pipe bombs, which acted like flashbangs in many other games, dealing damage but more importantly disrupting people&#8217;s vision, giving The Hidden plenty of opportunity to run in and pigstick someone to a wall.</p>
<p>Sadly, there was a lot that made your job as The Hidden one of frustration and pain. Given the fact that most people weren&#8217;t able to see you, their first resort was to start randomly firing in corners and down alleyways, with the pure hope of hitting something. Unfortunately, the tactic often paid off, with half a dozen people shooting down every potential corridor they would eventually hit something, and the blood spurt which confirmed a hit would bring a fair bit more concentrated fire to bear on you. More than once I was found sitting observing from a fair distance in the darkness, hit by what I can only assume was a stray bullet.</p>
<p>The soldiers are also armed with some tools that can make your job more difficult. The laser sights are perhaps the most obvious, in that they hit The Hidden before whatever wall or scenery behind him first. The sonic alarms I don&#8217;t believe I saw working, either because no player was fool enough to rush through them, or I simply didn&#8217;t notice them going off, but one of the soldier&#8217;s support weapons consisted of what looked like a paintball gun which fired some kind of blinding drug, which left The Hidden&#8217;s vision black for some seconds. If we hadn&#8217;t all been on TeamSpeak at the time, it may have been less obvious when the weapon had had an effect, but since someone generally screamed some obscenity when his screen went blank, it normally resulted in a kill and made it one of the more effective weapons in the game.</p>
<p>As previously mentioned, there was also the issue of those rabbit-eyed players who just appeared to be able to see you. Whilst most players were blind to your dancing around them, even so far as being unable to shoot at you properly when you were stood with your knife in their kidney, there were others who had the knack of spotting your trail from a distance. Perhaps also the experienced players were able to predict where you would stand most of the time, else had got used to the mysterious effects, but when they were on the server it often made your life a short and painful one.</p>
<h2>The game</h2>
<p>Aside from the basic mode described, in which The Hidden and soldiers are pit against one another over the course of a round, there is also a quicker version available, where each player killed becomes an additional Hidden. In the latter variant, the last player(s) alive are given a short time to survive against the team of invisible ghouls, and so can still score points against The Hidden adversary.</p>
<div id="attachment_351" class="wp-caption alignright" style="width: 310px"><a href="http://red-army.org.uk/wp-content/uploads/2010/07/pigstick0736.jpg" rel="shadowbox[sbpost-341];player=img;"><img class="size-medium wp-image-351" title="Pigstuck" src="http://red-army.org.uk/wp-content/uploads/2010/07/pigstick0736-300x168.jpg" alt="" width="300" height="168" /></a><p class="wp-caption-text">The Hidden playing with our corpses</p></div>
<p>All in all, the mod certainly had its moments. There were occasional rounds when things got pretty creepy, as one by one the soldiers were picked off, corpses were pinned to walls, whilst all the while the soldiers were chasing ghosts and shooting at shades. I remember one particular round when our experienced Hidden player had us shooting one another, and shivering in our boots as he returned to pin the body to the doorway. Similarly, life as The Hidden could be extremely rewarding, watching the utter panic fire after you&#8217;d successfully managed to cut down one of the soldiers in a group, or chasing a disoriented soldier after throwing a pipebomb into their clutches.</p>
<p>Sadly, those moments were also reasonably rare. Many a round for many a player ended without even catching a glimpse of something you <em>thought</em> was The Hidden. Other times, the round was over for you almost as soon as it began, and the rest of the time was spent looking through cameras, still trying vainly to find the thing which killed you. Which was unfortunately another downside to the mod. The authors had decided that to prevent players from cheating on out-of-game voice comms software, there would be no way to spectate The Hidden. As a result, the game as a dead person was even more boring than it is in a game like Counter-Strike, since the few camera perspectives available provided little clue as to where the next bit of action would take place, nor indeed would it necessarily happen in front of one of the few camera positions.</p>
<p>This decision, which should really be in the hands of the server admins, unfortunately also affected the SourceTV demo recordings, as the only way to manipulate them is to use cheats and fly around manually, not even able to lock onto the individual player perspectives (note: I had to increase my sensitivity to crazy levels to get this to  work even within reason). Whilst we did eventually install a little plugin from <a title="The Hidden - Source" href="http://forum.hidden-source.com/showthread.php?t=9853">this forum</a> (Scuzzy&#8217;s Spectator Hidden Trail), this really could have been a lot easier and included with the mod in some way. There were also a number of bugs we discovered, such as The Hidden&#8217;s pigsticking animation only working the first time, or the shotgun which got stuck on the reloading animation and refused to fire until a weapon switch, which could really have been polished up.</p>
<p>For an evening of random mayhem, in which no one really knew what to expect, or what was going on, the mod was great craic and well recommendable. It&#8217;s not really something that I&#8217;d make into my regular diet, nor that I would be willing to play on my own, but for a kind of party game atmosphere it was pretty easy to get into. Unfortunately, the steep learning curve for getting decent as The Hidden (not helped by the default player selection mode), the randomness of being hit whilst apparently invisible, or even the inability to see the damn thing that&#8217;s making sausages out of your guts, make the game not one for the fainthearted, and very difficult to imagine getting into except on such a mod night. Since you&#8217;re likely to spend most of your time dead, the lack of decent spectator modes can also quickly turn this one into a frustrating yawner.</p>
<div class="review">
<h2><a name="ts3review"></a></h2>
<h2>The Hidden: Source</h2>
<div class="mainbox">
<div class="procons">
<table>
<tbody>
<tr>
<th>Pros</th>
<th>Cons</th>
</tr>
<tr>
<td>At times very creepy atmosphere</td>
<td>Steep learning curve</td>
</tr>
<tr>
<td>Excellent novelty effect</td>
<td>Experienced players are your bane</td>
</tr>
<tr>
<td>Great fun on comms</td>
<td>Some significant bugs</td>
</tr>
<tr>
<td></td>
<td>No decent spectator mode</td>
</tr>
</tbody>
</table>
</div>
<table class="review_grid">
<tbody>
<tr>
<td class="review_label">Concept</td>
<td>
<div class="rating_bg"><span class="rating_bar" style="width: 581px;"><span class="rating_bar_content">85%</span></span></div>
</td>
</tr>
<tr>
<td class="review_label">Polish</td>
<td>
<div class="rating_bg"><span class="rating_bar" style="width: 512px;"><span class="rating_bar_content">75%</span></span></div>
</td>
</tr>
<tr>
<td class="review_label">Gameplay</td>
<td>
<div class="rating_bg"><span class="rating_bar" style="width: 410px;"><span class="rating_bar_content">60%</span></span></div>
</td>
</tr>
</tbody>
</table>
</div>
</div>
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		<title>Doom of the Vuvuzela</title>
		<link>http://red-army.org.uk/2010/06/28/doom-of-the-vuvuzela/</link>
		<comments>http://red-army.org.uk/2010/06/28/doom-of-the-vuvuzela/#comments</comments>
		<pubDate>Mon, 28 Jun 2010 09:57:09 +0000</pubDate>
		<dc:creator>Comrade Chez</dc:creator>
				<category><![CDATA[Videos]]></category>
		<category><![CDATA[doom]]></category>
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		<guid isPermaLink="false">http://red-army.org.uk/?p=334</guid>
		<description><![CDATA[It&#8217;s been some years since I last saw the opening of Doom II &#8211; and never before like this! Umm&#8230; kudos to the author? Reminds me a bit of this reworked trailer for Invictus. [Via Gamer Melodico]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s been some years since I last saw the opening of Doom II &#8211; and never before like this! Umm&#8230; kudos to the author? Reminds me a bit of this reworked trailer for <a title="Invictus Trailer" href="http://www.youtube.com/v/N-xx55h9N-s" rel="shadowbox[sbpost-334];player=swf;width=640;height=385;">Invictus</a>.</p>
<p><a href="http://red-army.org.uk/2010/06/28/doom-of-the-vuvuzela/"><em>Click here to view the embedded video.</em></a></p>
<p>[Via <a title="Gamer Melodico: Sign of the Times: FIFA" href="http://www.gamermelodico.com/2010/06/sign-of-times-fifa.html">Gamer Melodico</a>]</p>
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