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	<title>Red Army Clan &#187; News</title>
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	<link>http://red-army.org.uk</link>
	<description>Kickin&#039; the bucket since 2002</description>
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		<title>Red Army vs Lowstress &#8212; L4D2 Versus Campaigns</title>
		<link>http://red-army.org.uk/2011/02/17/red-army-vs-lowstress-l4d2-versus-campaigns/</link>
		<comments>http://red-army.org.uk/2011/02/17/red-army-vs-lowstress-l4d2-versus-campaigns/#comments</comments>
		<pubDate>Thu, 17 Feb 2011 10:26:24 +0000</pubDate>
		<dc:creator>Comrade Chez</dc:creator>
				<category><![CDATA[Clan Events]]></category>
		<category><![CDATA[Left 4 Dead]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[left 4 dead 2]]></category>
		<category><![CDATA[versus]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://red-army.org.uk/?p=433</guid>
		<description><![CDATA[For the past couple of months, the Red Army has been playing a weekly versus campaign on Left 4 Dead 2 against their arch-rivals of old, Lowstress. It was a tough, hard slog, and the Red Army picked up the bit exactly where they left off in playing clan matches, typically failing to impress at [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_450" class="wp-caption alignright" style="width: 310px"><a href="http://red-army.org.uk/wp-content/uploads/2011/02/left-4-dead-2-logo-wallpaper.jpg" rel="shadowbox[sbpost-433];player=img;"><img class="size-medium wp-image-450" title="Left 4 Dead 2" src="http://red-army.org.uk/wp-content/uploads/2011/02/left-4-dead-2-logo-wallpaper-300x240.jpg" alt="" width="300" height="240" /></a><p class="wp-caption-text">If Haggis were a zombie...</p></div>
<p>For the past couple of months, the Red Army has been playing a weekly versus campaign on Left 4 Dead 2 against their arch-rivals of old, <a title="Lowstress - Gaming for fun" href="http://www.lowstress.co.uk/">Lowstress</a>. It was a tough, hard slog, and the Red Army picked up the bit exactly where they left off in playing clan matches, typically failing to impress at every turn. Nevertheless, it was for the most part a close-run thing and often a very tight affair, with everything to play for going into the finale.</p>
<p>The first campaign started with some early surprise victories for the Red Army, but eventually we lost on cans in the finale round. And despite technically levelling the series after the second campaign, our victory was only thanks to some splendid play by two temporary allies in the struggle. In the following weeks Lowstress trampled all over us to romp home very easy victories on Swamp Fever and Hard Rain, a combination of our disorganisation and their fielding a strong team. However, things returned to their original tight, tense equilibrium for the final original campaign, The Parish, which was again decided on The Bridge finale, albeit in spectacular style.</p>
<p>Whilst there are still a couple more campaigns to run through, the series has already been taken by Lowstress, so I&#8217;m popping this post up now before I forget about it (and whilst I have time on my hands!)</p>
<p>Thanks to Luth, Lütte, P, Rez, [CzR] Dave and [=LS=) Talarin for playing for the Red Army. Many thanks and fair play to our nemeses for keeping the gaming ever fun and friendly, and offering up sacrificial lambs to the slaughter (i.e. mercs) for when we were down a man. Finally, thanks again to Talarin and the rest for helping to organise the matches, and congratulations to all on the well-deserved series victory! We're pulling the Iron Curtain down for now, but it'll be up again for you to kick us in the goolies before too long!</p>
<h2><span id="more-433"></span>Campaigns</h2>
<p><strong>Dead Center</strong> — <span style="color: #ff0000;">Red Army 1386</span> - <span style="color: #99cc00;">1531 Lowstress </span>(<a title="Dead Center" href="/forums/viewtopic.php?f=18&amp;t=421">Match report</a>)</p>
<p><strong>Dark Carnival</strong> — <span style="color: #99cc00;">Red Army 2464</span> - <span style="color: #ff0000;">2184 Lowstress </span>(<a title="Dark Carnival" href="/forums/viewtopic.php?f=18&amp;t=426">Match report</a>)</p>
<p><strong>Swamp Fever</strong> — <span style="color: #ff0000;">Red Army 1012</span> - <span style="color: #99cc00;">2837 Lowstress </span>(<a title="Swamp Fever" href="/forums/viewtopic.php?f=18&amp;t=431">Match report</a>)</p>
<p><strong>Hard Rain</strong> — <span style="color: #ff0000;">Red Army 1300</span> - <span style="color: #99cc00;">2354 Lowstress</span> (<a title="Hard Rain" href="/forums/viewtopic.php?f=18&amp;t=432">Match report</a>)</p>
<p><strong>The Parish</strong> — <span style="color: #ff0000;">Red Army 2003</span> - <span style="color: #99cc00;">2387 Lowstress </span>(<a title="The Parish" href="/forums/viewtopic.php?f=18&amp;t=433">Match report</a>)</p>
<h2>Awards</h2>
<h3>The "Methuselah" Award for Longest Time Played</h3>
<p><span style="color: #ff0000;">Comrade Lütte &amp; Comrade Chez</span> — For playing every minute of the series.</p>
<h3>The "Aldrich Ames" Award for Best Spy</h3>
<p><span style="color: #ff0000;">[=LS=) Talarin</span> — For gallantly helping us to win our only campaign on Dark Carnival.</p>
<h3>The "Black Sheep" Award for Most Willing to Play</h3>
<p><span style="color: #ff0000;">[CzR] Dave</span> — For assisting the Pink Army to victory on Dark Carnival, defeat on Swamp Fever, and turning up to play for Lowstress on Hard Rain before being asked to leave again.</p>
<h3>The &#8220;Forrest Gump&#8221; Award for Most Unaware</h3>
<p><span style="color: #ff0000;">Comrade Rez</span> — For typing in after five minutes of play &#8220;Versus?&#8221; on Swamp Fever.</p>
<h3>The &#8220;French Army&#8221; Award for Most Useless</h3>
<p><span style="color: #ff0000;"> Comrade Chez</span> — For spending 4 minutes running around as a Jockey on The Park of The Parish, before finally jumping in and dying with 0 damage inflicted.<br />
<span style="color: #ff0000;">The Red Army</span> — For dying before even reaching the Tank on Swamp Fever. Repeatedly.</p>
<h3>The &#8220;Leave No Man Behind&#8221; Award for Rescuing Teammates</h3>
<p><span style="color: #ff0000;">Comrade Lütte</span> — For leaving the safe room in a valiant attempt to rescue teammates on The Highway of Dark Carnival (amongst others).</p>
<h3>The &#8220;Jägermeister&#8221; Award for Best Hunter</h3>
<p><span style="color: #ff0000;">Comrade Rez</span> — For his valiant and failed attempt to jump across the river in the Plank Country of Swamp Fever.</p>
<h3>The &#8220;Frankie Dettori&#8221; Award for Best Jockey</h3>
<p><span style="color: #ff0000;">Comrade Luth</span> — For her impressive early kill on The Hotel stage of Dead Center, with just 4 hours&#8217; playing time under her belt, and the super cool call on comms: &#8220;Come on you, out the window!&#8221;</p>
<h3>The &#8220;Light Brigade&#8221; Award for Best Charger</h3>
<p><span style="color: #ff0000;">Comrade Lütte</span> — For the spectacular charge down the narrow alleyway on The Park stage on The Parish, without grabbing a single Survivor.</p>
<h3>The &#8220;T-34&#8243; Awards for Best Tank</h3>
<p><span style="color: #ff0000;">Comrade P</span> — For whipping over the wall with a &#8220;Surprise fuckers!&#8221; on The Quarter of The Parish.<br />
<span style="color: #ff0000;">[=LS=) Talarin</span> — For his sniper rock to finish the round on The Coaster of Dark Carnival.<br />
<span style="color: #ff0000;">Comrade Chez</span> — For his CS-style hide-and-seek play on Town Escape of Hard Rain.</p>
<h2>Videos [Incomplete]</h2>
<p>A selection of videos from my perspective from the earlier campaigns.</p>
<p><a href="http://red-army.org.uk/2011/02/17/red-army-vs-lowstress-l4d2-versus-campaigns/"><em>Click here to view the embedded video.</em></a></p>
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		<title>Steam evolution</title>
		<link>http://red-army.org.uk/2010/03/08/steam-evolution/</link>
		<comments>http://red-army.org.uk/2010/03/08/steam-evolution/#comments</comments>
		<pubDate>Mon, 08 Mar 2010 09:43:41 +0000</pubDate>
		<dc:creator>Comrade Chez</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Portal]]></category>
		<category><![CDATA[mac]]></category>
		<category><![CDATA[steam]]></category>
		<category><![CDATA[valve]]></category>

		<guid isPermaLink="false">http://red-army.org.uk/?p=219</guid>
		<description><![CDATA[As I have mentioned elsewhere, Steam has come a long way since its initial release, but there&#8217;s still swathes of potential to be unlocked if only the development team would make some steps in the right direction. So I&#8217;ll get ready to eat a couple of my words when I say that there are some [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_222" class="wp-caption alignright" style="width: 310px"><a href="http://red-army.org.uk/wp-content/uploads/2010/03/03andimapc.jpg" rel="shadowbox[sbpost-219];player=img;"><img class="size-medium wp-image-222" title="I'm a PC" src="http://red-army.org.uk/wp-content/uploads/2010/03/03andimapc-300x200.jpg" alt="" width="300" height="200" /></a><p class="wp-caption-text">I&#39;m a surprise...</p></div>
<p><a href="http://red-army.org.uk/wp-content/uploads/2010/03/01hello.jpg" rel="shadowbox[sbpost-219];player=img;"></a><a href="http://red-army.org.uk/wp-content/uploads/2010/03/02igordon.jpg" rel="shadowbox[sbpost-219];player=img;"></a><a href="http://red-army.org.uk/wp-content/uploads/2010/03/04heavysandvich.jpg" rel="shadowbox[sbpost-219];player=img;"></a><a href="http://red-army.org.uk/wp-content/uploads/2010/03/05francis.jpg" rel="shadowbox[sbpost-219];player=img;"></a><a href="http://red-army.org.uk/wp-content/uploads/2010/03/06alyxvsbreen.jpg" rel="shadowbox[sbpost-219];player=img;"></a>As I have mentioned elsewhere, Steam has come a long way since its initial release, but there&#8217;s still swathes of potential to be unlocked if only the development team would make some steps in the right direction. So I&#8217;ll get ready to eat a couple of my words when I say that there are some very welcome changes being worked on under the hood.</p>
<p>If anyone&#8217;s been brave enough to try it, there&#8217;s a new beta UI* that was released a wee while ago, which promises various enhancements to the current look, as well as swapping out the IE-powered browser for a Webkit model (same engine powering Safari and Chrome). Aside from being faster, more standards compliant and generally more up-to-date, the browser engine is safely cross-platform. Along with some files hidden away in the new UI, and some <a title="Valve teases a Mac release of Half-Life, Portal, Team Fortress 2" href="http://www.tuaw.com/2010/03/03/valve-teases-a-mac-release-of-half-life-portal-team-fortress-2/">leaked adverts</a> and <a title="Portal fans find secret images, BBS phone number in radio messages" href="http://www.joystiq.com/2010/03/03/portal-fans-find-secret-images-bbs-phone-number-in-radio-messag/">whatnot</a>, the latest information is that Valve plan to port Steam to Mac OS X to be released some time this year, and that the <a title="April Cover Revealed -- GameInformer.com" href="http://gameinformer.com/b/news/archive/2010/03/05/april-cover-revealed.aspx">upcoming Portal 2</a> will indeed be <a title="Gameinformer: Portal 2 confirmed for Mac, Steam on the way for May" href="http://www.tuaw.com/2010/03/07/gameinformer-portal-2-confirmed-for-mac/">playable on Mac</a>.</p>
<p>Some pretty decent news all round, in my opinion. There are already a number of titles on Steam that could potentially be played natively on Mac, if the service had supported it on release, and this news can only have a positive impact on the number of games sold and released for the system. And presumably if Portal 2 is released successfully, Valve may make it their policy to release games for both systems in future, just as id once did for &#8216;coding practise.&#8217; Now the question remains, just how long will we have to wait before Linux compatible binaries are released?</p>
<p>*<em>Quick word of warning, when I tried the new UI my fonts disappeared and I had to re-download some games that somehow went missing.</em></p>
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		<title>Monkey Island: The Deleted Scenes</title>
		<link>http://red-army.org.uk/2009/11/12/monkey-island-the-deleted-scenes/</link>
		<comments>http://red-army.org.uk/2009/11/12/monkey-island-the-deleted-scenes/#comments</comments>
		<pubDate>Thu, 12 Nov 2009 12:37:09 +0000</pubDate>
		<dc:creator>Comrade Chez</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[adventure games]]></category>
		<category><![CDATA[Lucasarts]]></category>
		<category><![CDATA[Secret of Monkey Island]]></category>

		<guid isPermaLink="false">http://test.chezenterprises.co.uk/redarmy/?p=160</guid>
		<description><![CDATA[We&#8217;re all fairly used to seeing the deleted scenes of our favourite movies, or at least we know that they&#8217;re there on the DVD should you ever actually bothering to watch them, but here&#8217;s something you don&#8217;t often see: the deleted scenes from a computer game! Apparently, whilst flicking through the original source code during [...]]]></description>
			<content:encoded><![CDATA[<div class="wp-caption alignright" style="width: 310px"><img class=" " title="Bishop Mandible's assistant Cob, misspelled Co..." src="http://upload.wikimedia.org/wikipedia/en/thumb/4/4b/LOOM_advert_in_Monkey_Island.png/300px-LOOM_advert_in_Monkey_Island.png" alt="Bishop Mandible's assistant Cob, misspelled Co..." width="300" height="188" /><a href="http://upload.wikimedia.org/wikipedia/en/thumb/4/4b/LOOM_advert_in_Monkey_Island.png/300px-LOOM_advert_in_Monkey_Island.png" rel="shadowbox[sbpost-160];player=img;"></a><p class="wp-caption-text">Image via Wikipedia</p></div>
<p>We&#8217;re all fairly used to seeing the deleted scenes of our favourite movies, or at least we know that they&#8217;re there on the DVD should you ever actually bothering to watch them, but here&#8217;s something you don&#8217;t often see: the deleted scenes from a computer game!</p>
<p>Apparently, whilst flicking through the original source code during the development of the <a title="The Secret of Monkey Island™: Special Edition on Steam" href="http://store.steampowered.com/app/32360/">Secret of Monkey Island: Special Edition</a> remake, developer Adam Bormann (<a title="Martin Bormann - Wikipedia" href="http://en.wikipedia.org/wiki/Martin_Bormann">no relation</a>?) came across segments of the game that had been commented out by the original creators. Admittedly, it&#8217;s mostly extra dialogue and a few extended scenes, but if you were a fan, you can read it all up <a title="Secret of Monkey Island – The Deleted &amp; Extended Scenes « Lucasarts Workshop" href="http://lucasartsworkshop.wordpress.com/2009/11/09/secret-of-monkey-island-%E2%80%93-the-deleted-extended-scenes/">here</a>. Makes you wonder what other surprises could be lurking around in commented SCUMM code.</p>
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		<title>Counter-Strike author ready for comeback</title>
		<link>http://red-army.org.uk/2009/09/29/counter-strike-author-ready-for-comeback/</link>
		<comments>http://red-army.org.uk/2009/09/29/counter-strike-author-ready-for-comeback/#comments</comments>
		<pubDate>Tue, 29 Sep 2009 13:29:49 +0000</pubDate>
		<dc:creator>Comrade Chez</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://test.chezenterprises.co.uk/redarmy/?p=105</guid>
		<description><![CDATA[It&#8217;s been some time coming, but the original developer behind runaway classic Counter-Strike is set to be releasing a new game by the end of this year. Ranked 14th in IGN&#8217;s Top 100 Game Creators of All Time, Minh Le (aka Gooseman) is developing a game based on the Source engine, after some years in [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s been some time coming, but the original developer behind runaway classic Counter-Strike is set to be releasing a new game by the end of this year. Ranked <a title="IGN - 14. Jess Cliffe &amp; Minh Le" href="http://games.ign.com/top-100-game-creators/14.html">14th</a> in IGN&#8217;s <a title="IGN - Top 100 Game Creators of All Time" href="http://games.ign.com/top-100-game-creators/index.html">Top 100 Game Creators of All Time</a>, Minh Le (aka Gooseman) is developing a game based on the Source engine, after some years in the wilderness. Having worked at Valve after the company snapped up the Counter-Strike title, Minh found himself unable to make the changes and additions he wanted to the game, given how negatively gamers reacted to any alteration to the game&#8217;s setup. Tactical Intervention will be the first title that he has worked through to completion since his success with Counter-Strike, after having previously scrapped a sequel and subsequently an independent project through lack of funding.</p>
<blockquote><p>One big game play change being introduced in TI is the appearance of hostages. Expect active civilians within the map that run around, react to events happening around them (bullets flying by), getting in the way, and being used by terrorists as human shields. Another element is introducing dogs &#8212; not little Chihuahuas that the civilians carry but big dogs, German Shepherds or Rottweilers that players can command.</p></blockquote>
<p>Having had a quick look and read over the news, I have to say it doesn&#8217;t look all that exciting. The theme and settings appear to be exactly the same, the graphics are entirely dated, and the new features and changes sound like little more than a mod of the original Counter-Strike. Whilst Minh deserves recognition for his achievement with Counter-Strike, in creating a mod that was so intrinsically essential to Half-Life&#8217;s extended success and Valve&#8217;s continued strength in the gaming world today, I can&#8217;t see this release doing anything to affect or attract that large, conservative corpus of CS players, nor offer anything that would appeal to a new gaming crowd.</p>
<p>[Via <a title="IGN: Tactical Intervention Preview" href="http://uk.pc.ign.com/articles/102/1028810p1.html">IGN</a>]</p>
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		<title>Team Fortress 2 News</title>
		<link>http://red-army.org.uk/2009/09/17/team-fortress-2-news/</link>
		<comments>http://red-army.org.uk/2009/09/17/team-fortress-2-news/#comments</comments>
		<pubDate>Thu, 17 Sep 2009 10:12:11 +0000</pubDate>
		<dc:creator>Comrade Chez</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[left 4 dead]]></category>
		<category><![CDATA[tf2]]></category>
		<category><![CDATA[valve]]></category>

		<guid isPermaLink="false">http://test.chezenterprises.co.uk/redarmy/?p=94</guid>
		<description><![CDATA[The TF2 team have recently posted on their blog that whilst all&#8217;s going swimmingly, a number of people have been temporarily pulled off the team ahead of November&#8217;s release of Left 4 Dead 2. Although the latter looks to be an interesting release, it has caused some upset being released so soon after the original, [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_95" class="wp-caption alignright" style="width: 254px"><img class="size-full wp-image-95" title="buffed_red_heavy" src="http://red-army.org.uk/wp-content/uploads/2009/09/buffed_red_heavy.jpg" alt="Buffed" width="244" height="244" /><p class="wp-caption-text">Buffed</p></div>
<p>The TF2 team have recently posted on their <a title="Team Fortress 2" href="http://www.teamfortress.com/post.php?id=2831">blog</a> that whilst all&#8217;s going swimmingly, a number of people have been temporarily pulled off the team ahead of November&#8217;s release of Left 4 Dead 2. Although the latter looks to be an interesting release, it has caused some upset being released so soon after the original, and with relatively little downloadable content having been pushed out in the meantime for the original L4D. An <a title="Steam Community :: Group :: L4D2 Boycott" href="http://steamcommunity.com/groups/L4D2boycott">L4D2 Boycott</a> group, demanding various efforts on the part of Valve to prevent a split in the community (and promising not to buy the game should their demands be ignored), gained quite a large following. Sufficient indeed that a couple of the group&#8217;s key figures were <a title=" Valve co-opts L4D2 boycott by giving leaders free trip to HQ - Ars Technica" href="http://arstechnica.com/gaming/news/2009/09/valve-co-opts-l4d2-boycott-by-giving-leaders-free-trip-to-hq.ars">invited down</a> to Valve HQ for a tour, and a proper outing of their views. Of course, once key figures in any dispute meet up for tea and biscuits, there&#8217;s bound to be disagreement in the ranks, and charges of the pair being bought out by Valve will no doubt drive a wedge into the group. You can read their (rather reasonably) worded manifesto <a title="L4D2 Boycott - Our Manifesto" href="http://l4d2boycott.proboards.com/index.cgi?board=announce&amp;action=display&amp;thread=98">here</a>.</p>
<p>Of course, that might all be a moot point for the Australians, if the censors have their way. The latest draft of L4D2 submitted to the classification panel <a title="Classification Database - LEFT 4 DEAD 2" href="http://www.oflc.gov.au/www/cob/find.nsf/5b6ebdff7f5b9a24ca2575ca00062226/1ab758e7e649aa5eca257633005daca4!OpenDocument">resulted</a> in an &#8216;RC&#8217;—Refused Classification. Presumably a little tweaking on Valve&#8217;s part and things will all be hunky dory again. But the news does suggest plenty of blood and gore for those of us playing the game in the <span style="text-decoration: line-through;">free</span> freer world.</p>
<p>Meanwhile, for any further updates on TF2 we&#8217;ll just have to bide our time. But before shifting emphasis over to L4D2, Valve did at least give us a <a title="Steam News" href="http://store.steampowered.com/news/2825/">decent sized patch</a> full of bug fixes and feature improvements to mull over. Sadly, no functionality for swapping backpack items yet, but in the meantime you can show off your own trawl with this <a title="TF2 Backpack Examiner" href="http://www.tf2items.com/">handy little site</a>. Or just use it to eye up future swaps—like the wonderful <a title="TF2 Backpack - Rabscuttle" href="http://www.tf2items.com/profiles/76561197960287930">Mallet of Banishment</a> sported by Gabe Newell.</p>
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		<title>New website</title>
		<link>http://red-army.org.uk/2009/07/26/new-website/</link>
		<comments>http://red-army.org.uk/2009/07/26/new-website/#comments</comments>
		<pubDate>Sun, 26 Jul 2009 21:59:04 +0000</pubDate>
		<dc:creator>Comrade Chez</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[website]]></category>

		<guid isPermaLink="false">http://test.chezenterprises.co.uk/redarmy/?p=59</guid>
		<description><![CDATA[It had to happen eventually. It&#8217;s been several years in the making, but the Red Army finally has a little web presence. For now there isn&#8217;t really very much to go on here, since we aren&#8217;t active in the gaming sense, and far too many of us aren&#8217;t active in the real sense either. Since [...]]]></description>
			<content:encoded><![CDATA[<p>It had to happen eventually. It&#8217;s been several years in the making, but the Red Army finally has a little web presence. For now there isn&#8217;t really very much to go on here, since we aren&#8217;t<em> active</em> in the gaming sense, and far too many of us aren&#8217;t active in the <em>real</em> sense either. Since this site is still a work in progress, if you spot any glaring mistakes, inaccuracies, incompatibilities or general sloppiness, feel free to contact someone on the <a title="Red Army Clan Forums" href="forums/">forum</a>, or our IRC channel <a title="#redarmy-clan on Quakenet" href="irc://irc.quakenet.org/redarmy-clan">#redarmy-clan</a> on Quakenet.</p>
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