Monday, March 8th, 2010
As I have mentioned elsewhere, Steam has come a long way since its initial release, but there’s still swathes of potential to be unlocked if only the development team would make some steps in the right direction. So I’ll get ready to eat a couple of my words when I say that there are some very welcome changes being worked on under the hood.
If anyone’s been brave enough to try it, there’s a new beta UI* that was released a wee while ago, which promises various enhancements to the current look, as well as swapping out the IE-powered browser for a Webkit model (same engine powering Safari and Chrome). Aside from being faster, more standards compliant and generally more up-to-date, the browser engine is safely cross-platform. Along with some files hidden away in the new UI, and some leaked adverts and whatnot, the latest information is that Valve plan to port Steam to Mac OS X to be released some time this year, and that the upcoming Portal 2 will indeed be playable on Mac.
Some pretty decent news all round, in my opinion. There are already a number of titles on Steam that could potentially be played natively on Mac, if the service had supported it on release, and this news can only have a positive impact on the number of games sold and released for the system. And presumably if Portal 2 is released successfully, Valve may make it their policy to release games for both systems in future, just as id once did for ‘coding practise.’ Now the question remains, just how long will we have to wait before Linux compatible binaries are released?
*Quick word of warning, when I tried the new UI my fonts disappeared and I had to re-download some games that somehow went missing.
Tags: mac, Portal, steam, valve
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Thursday, November 12th, 2009
We’re all fairly used to seeing the deleted scenes of our favourite movies, or at least we know that they’re there on the DVD should you ever actually bothering to watch them, but here’s something you don’t often see: the deleted scenes from a computer game!
Apparently, whilst flicking through the original source code during the development of the Secret of Monkey Island: Special Edition remake, developer Adam Bormann (no relation?) came across segments of the game that had been commented out by the original creators. Admittedly, it’s mostly extra dialogue and a few extended scenes, but if you were a fan, you can read it all up here. Makes you wonder what other surprises could be lurking around in commented SCUMM code.
Tags: adventure games, Lucasarts, Secret of Monkey Island
Posted in Games, News | No Comments »
Tuesday, September 29th, 2009
It’s been some time coming, but the original developer behind runaway classic Counter-Strike is set to be releasing a new game by the end of this year. Ranked 14th in IGN’s Top 100 Game Creators of All Time, Minh Le (aka Gooseman) is developing a game based on the Source engine, after some years in the wilderness. Having worked at Valve after the company snapped up the Counter-Strike title, Minh found himself unable to make the changes and additions he wanted to the game, given how negatively gamers reacted to any alteration to the game’s setup. Tactical Intervention will be the first title that he has worked through to completion since his success with Counter-Strike, after having previously scrapped a sequel and subsequently an independent project through lack of funding.
One big game play change being introduced in TI is the appearance of hostages. Expect active civilians within the map that run around, react to events happening around them (bullets flying by), getting in the way, and being used by terrorists as human shields. Another element is introducing dogs — not little Chihuahuas that the civilians carry but big dogs, German Shepherds or Rottweilers that players can command.
Having had a quick look and read over the news, I have to say it doesn’t look all that exciting. The theme and settings appear to be exactly the same, the graphics are entirely dated, and the new features and changes sound like little more than a mod of the original Counter-Strike. Whilst Minh deserves recognition for his achievement with Counter-Strike, in creating a mod that was so intrinsically essential to Half-Life’s extended success and Valve’s continued strength in the gaming world today, I can’t see this release doing anything to affect or attract that large, conservative corpus of CS players, nor offer anything that would appeal to a new gaming crowd.
[Via IGN]
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Thursday, September 17th, 2009

Buffed
The TF2 team have recently posted on their blog that whilst all’s going swimmingly, a number of people have been temporarily pulled off the team ahead of November’s release of Left 4 Dead 2. Although the latter looks to be an interesting release, it has caused some upset being released so soon after the original, and with relatively little downloadable content having been pushed out in the meantime for the original L4D. An L4D2 Boycott group, demanding various efforts on the part of Valve to prevent a split in the community (and promising not to buy the game should their demands be ignored), gained quite a large following. Sufficient indeed that a couple of the group’s key figures were invited down to Valve HQ for a tour, and a proper outing of their views. Of course, once key figures in any dispute meet up for tea and biscuits, there’s bound to be disagreement in the ranks, and charges of the pair being bought out by Valve will no doubt drive a wedge into the group. You can read their (rather reasonably) worded manifesto here.
Of course, that might all be a moot point for the Australians, if the censors have their way. The latest draft of L4D2 submitted to the classification panel resulted in an ‘RC’—Refused Classification. Presumably a little tweaking on Valve’s part and things will all be hunky dory again. But the news does suggest plenty of blood and gore for those of us playing the game in the free freer world.
Meanwhile, for any further updates on TF2 we’ll just have to bide our time. But before shifting emphasis over to L4D2, Valve did at least give us a decent sized patch full of bug fixes and feature improvements to mull over. Sadly, no functionality for swapping backpack items yet, but in the meantime you can show off your own trawl with this handy little site. Or just use it to eye up future swaps—like the wonderful Mallet of Banishment sported by Gabe Newell.
Tags: left 4 dead, tf2, valve
Posted in Games, News, Team Fortress 2 | No Comments »
Sunday, July 26th, 2009
It had to happen eventually. It’s been several years in the making, but the Red Army finally has a little web presence. For now there isn’t really very much to go on here, since we aren’t active in the gaming sense, and far too many of us aren’t active in the real sense either. Since this site is still a work in progress, if you spot any glaring mistakes, inaccuracies, incompatibilities or general sloppiness, feel free to contact someone on the forum, or our IRC channel #redarmy-clan on Quakenet.
Tags: website
Posted in News | No Comments »